They prefer candid humor, digs at the competition, demos over trailers, trailers over no-footage announcements, exclusives over cross-platform titles, and new announcements (referred to as "MEGATON") over already revealed information. Trends: A variety of trends appeared during the study, many of which could have been easily predicted - others were revealing.įirst, as rule, NeoGAF members do not like the following: montages, long speeches, motion control, ugly/male/notepad-using translators, casual titles and marketing, or canned/forced humor. Nintendo was in the positive, while Microsoft and Sony were slightly negative. Wii announcement: 50Īll conferences trended toward zero at the end of the conference, due to mixed opinion on the conference overall. The highest scores are ranked as follows: This quickly followed the first "major low" point, the appearance of Cammie Dunaway. The first "major high" point was during Nintendo's conference, with the announcement of New Super Mario Bros. They were also able to sustain positive reaction the longest, while the other two companies quickly went to negative reactions. This may be due to the fact that it was slightly delayed and anticipation had built up. Sony's conference started with the highest positive score. Please note that the Microsoft and Sony had comparably long shows, while Nintendo achieved a significantly lower score in half the time.Ĭomparisons: Using the combined data, we can make a few superficial comparisons (without delving into hard statistical analysis). But we can still take the sum total of comments for each press conference. Only the immediate reactions were tabulated, and plenty of discussion has occured in the week following the press conferences. ![]() If that's what you want to do (Nintendo probably doesn't, for one).Ĭomment Totals: "Who won E3," a consistent theme appearing in the threads studied, is beyond the scope of this informal study. We can also see patterns in the responses that can offer insight that will allow us to predict future responses to press conferences, or offer guidelines on how to develop press conferences that will impress NeoGAF, and perhaps by extension, hardcore gamers. If you would like to reference the landmarks in the above graph, please see the individual graphs below (click the image for full size):Ībstract: After the totals of forum members' reactions for each one-minute interval were tallied and charted, we now have a basis on which to compare the reactions to each conference. It is possible to make these kinds of attacks against specific areas on gigantic monsters by either striking them directly using the warp ability or by positioning yourself by the enemy’s vulnerable spots using parrying actions against their attacks.Ĭheck back with us later for more on Final Fantasy XV.First and foremost, you'll notice in the above graph that there are no "event landmarks." Due to the amount of landmarks across all press conferences, I've removed them from the graph, as it would be completely useless. There is a gameplay mechanic where you can debilitate enemies by destroying parts of their anatomy and it plays an important role in battle. This time, Yuji Kenichiro, a lead game designer and combat planner responded: Secondly, the developers of Final Fantasy XV were asked whether the game was going to bring something like Dragon’s Dogma’s monster climbing where individual body parts of the enemy could be reached and attacked. ![]() This will be revealed at some point in the future so look out for further information. We have created a system for FFXV where the player can decide the battle style that they and their comrades use, although this takes a different form to the gambits in FFXII. He confirmed that there was a system but different from Gambit. Two important things were discussed, firstly the possibility of a Gambit System and secondly monster climbing in case of gigantic enemies.Ī lead game designer and AI programmer for the game, Prasertvithyakarn Prasert responded to a question about the possibility of having a Gambit system just like FF XII. In the case of Final Fantasy XV, Square Enix mixed the two together in a Q&Q session recently. It is a fact that when you are talking about the latest iteration in one of the most popular franchises, there are going to be tons of expectations and tons of questions.
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